WorldMate CEO blog – Nadav Gur

Tuesday, June 16, 2009

iPhone Users Are Predictably Irrational

Over the last year or so, I've visited the topic of iPhone Apps and what they're good for several times. I must say I've angered some of my readers who saw my resistance to this great new wave as being purely bull-headed. Now that WorldMate for the iPhone is here, and our commitment to serving users on this platform is clear, we can come back to a discussion that's a little more level-headed.

My chief concern was how the AppStore marketing platform – which consists mainly of the best-seller lists, skews the platform towards cheap gizmos. Or basically – my argument is that:


The marketplace that Apple has created does not allow a company like WorldMate to charge the a price for its product that is in line with the product's value.

As I've spent some time writing a rather long piece - here are my main themes up front...

  • There are dozens of thousands of smartphone users who think WorldMate is worth at least $100 per year
  • A rational ROI analysis shows that WorldMate is worth at least $100 per year
  • If WorldMate is to make money on the iPhone platform – It can't do that on a few dollars per user.
  • Apple's App Store set-up triggered a consumer behavior called "Price Anchoring" which makes iPhone users believe that a price of $1-2 is adequate for apps, without any real rationale
  • This makes it very hard to build a scalable business on selling iPhone apps.

Now you know what I think - let me try to explain.

This discussion is by nature an economics discussion, so let's start by figuring out the "Right value" or "Right price" for the product.

WorldMate for other platforms (e.g. BlackBerry, Windows Mobile) retails for $99/yr. We've done quite a bit of price-testing before settling on this price, and we were considered one of the most successful app developers on these platforms. So you can state as a fact that:

There are dozens of thousands of smartphone users who think WorldMate is worth at least $100 per year

Otherwise they wouldn't have paid, right? But of course you could always argue that these people weren't thinking straight.

So - maybe a better way of justifying the price is by calculating the economical value. What WorldMate essentially does is save you time and get you out of trouble while traveling on business. We inform you of things in advance and provide you info quickly – so you won't miss your flight, get lost, etc., and we help you optimize – for instance find another flight when you need to change your schedule, or when your existing flight was delayed / canceled. So basically what we do is save you time. Now our average customer travels over 10 times a year and probably spends around $20,000 on business trips on a yearly basis. He costs his employer around $100 per hour in general, and double that while traveling. So – if we save our customer one hour a year – for instance by telling him he can leave for the airport an hour late cause the flight is delayed, or by giving him a map to his destination which saves him getting lost – the ROI is positive. If ever we manage to get him home a day early or enable an impromptu meeting while traveling (e.g. using our Connections social network) – that's easily a 5-x ROI.

Now one may argue that we need to look at the alternative cost – what replacement products are there. Let's assume that there are 2-3 free products or mobile websites out there that could replace WorldMate for free. If it'll take you one hour to find them, or, if these products are not as well integreated as WorldMate such that over the course of a year of usage it'll take you one more hour to get the info from them that WorldMate would have gotten for you automatically – then again, you paid your $100 to get these "Free" products – i.e. you paid more than you'd have paid for WorldMate anyway. So the bottom line is I think I can safely say:

A rational ROI analysis shows that WorldMate is worth at least $100 per year

Yet another way to examine this is how much does it actually cost us – what's our cost per user?
The platform we have cost quite a few millions of $ to develop over the last five years. The iPhone app itself cost us ~$150,000 to develop and we're still spending heavily. The content costs per user are meaningful (in the cents to dollars depending on activity). Hosting costs us six figures a year. So we certainly can't be profitable on $0.70 / user unless we serve millions.

If WorldMate is to make money on the iPhone platform – It can't do that on a few dollars per user.

Still – the iPhone customer market sees this differently. We launched a product at a $19.99 introductory price, and while we generally like the sales figures, still we see comments like "how could this be worth $20". Wait a minute - we've just shown how the product is worth 5 times this?

So what is it? Are iPhone users less rational? - not likely; Are they underpaid? Is their time not worth as much? Not really - recent surveys from Forrester and Nielsen survey show over 39% have over $100,000 HHI.

So why do iPhone users attribute a lower value or price to WorldMate – or for that matter, any app?

The answer is as simple as it is perplexing. There's a developing field in economics called Behavioral Economics. Simply put, what it studies is how people actually behave – as consumers, deal-makers etc.. You'd think that what's economics does in general – right? Well, not really… Traditional economics assumes people are rational beings. Empirical studies show they just aren't. And Behavioral Economics tries to understand this conundrum. There's a great book in the field called Predictably Irrational, written by Professor Dan Ariely of MIT, and one of the phenomena it describes is "Price Anchoring"

Price Anchoring in simple terms is the fact that the first price you see for something, is what you'll expect it's worth, regardless whether this price makes any rational sense. I especially like the story about the experiment they did where they told people to write the last two digits of their Social Security Number next to the name of a product – as a price. And then asked the same people how much they really think the product is worth. Lo and behold – people whose SSN ended in high numbers, ended up thinking the products are worth more than did the people whose SSN ends in low numbers. Incidentally, we're talking about highly rational MIT MBA students... Further studies show that it's then very hard to change that "anchor" – the initial impression of price, no matter how irrelevant, affects the long term perception of value, or "appropriate price".

How does this apply to the App Store?

When Apple gave early iPhone developers an incentive to price everything at $0.99, it actually made its customers perceive of iPhone Apps as worth $0.99, $1.99, maybe a few $ - tops. Regardless of the actual value created, the corresponding value of the content / service or any other rational aspect.

So for most iPhone users, the equation is simple:

"The adequate price for an iPhone App is $1, maybe $2…"

Oops. How do we make money in such a market? What's the long-term outlook like? Can this change over time? Does Apple care and will it attempt to change it?

Frankly, we'll see. We do have some great ideas about how to monetize, but we'll have to live and learn. I'd welcome thoughts and opinions.

Some interesting reads:

35 comments:

Joe R said...

It is an interesting way start a Blog by insulting all iPhone users. I have been a long time user of WML and paid my $99 for a Blackberry Gold level. No issue as I think it is a great program. My problem is that I want to use both an iPhone and a Blackberry but there is no way to have one account according to your support people. I feel it is unfair for me to have to pay again simply to use it on an iPhone and the explanation of "Apple made us do it" is a bit insulting. I think you should be able to figure out how to take care of existing customers and build a new client base of iPhone users.

Elia Freedman said...

We have struggled with many of the same issues but came to different conclusions. First, our powerOne line of calculators have traditionally been in the $60 to $160 price range (one-off). We made adjustments when working on FastFigures, focusing on value proposition and deciding that other capabilities are in essence "free".

Not that you asked, but my advise: the App Store hems you in. If you can charge a subscription, give away some basic functionality in the Store, something prevalent in most competitive applications, and then charge the subscription via your web site. By doing this, you have broken out of the "lowest common denominator" pricing and satisfied your existing customers. I talk about this in my iPhone Business presentation here:
http://eliainsider.com/2009/05/07/building-an-iphone-business/

While I haven't looked at your products in depth (only tangentially familiar with them), it strikes me that you are trading subscription fees for one-off fees in the App Store. As I'm sure you know, that's a lousy trade-off.

Contact me via my blog's About page if you'd like to talk.

Amit Shafrir said...

Nadav,

You are correct in the philosophical aspect, but less so in the pragmatic aspect.

The basic economic rule is that in an open market - something is worth - whatever someone is willing to pay for it.

Many musicians complain that their product (music) is valued but the market has priced their products at $0.

News providers complain that due to the internet - the market has priced their content at $0.

You are correct that the Apple store has set the defacto price for apps at $1-$2 (just as they previously set the defacto price for a music track at $0.99).

It is your job to convince the user that your product is worth more to them. If you can't - it just isn't :-)

btw1 - i think your product is an excellent product. would I pay $99 for it - don't know - perhaps.

btw2 - Dan's book is quite educational as is Dan himself.

Nadav Gur said...

Amit:
You say "something is worth - whatever someone is willing to pay for it".
What Dan Ariely shows so eloquently is that what iPhone users are willing to pay, is an arbitrary price that was impressed upon them by their first experiences on the App Store. This arbitrary price has nothing to do with the "rational" value of the product.
What I claim is that this is destructive for this industry. It costs more to build a software system then to produce and record a song.

Nadav Gur said...

Joe:

I think you'd understand that a catchy title helps if you want your post to be read. Furthermore, what Behavioral Economics claim is that all consumers are irrational. I'm just applying this to iPhone users.

Regarding your comments:

First - WorldMate was not designed to work with two devices syncing to the same account. If you want to do this, one of the devices is always the "Master". You need to manually sync the device you're actually carrying to make it the Master. From that moment on only that device will sync automatically. want to use the second one? Manually sync it. It's not a perfect solution but again - the system was not designed for this. We may fix it if there's demand.

Regarding the pricing story - we've discussed it with Apple and they were pretty adamant. Frankly we don't dare cross them. If / when they change the policy - we'd be happy to change that. We do very much care about our existing customers.

Amit Shafrir said...

Nadav, I agree with you that it is destructive to some industries...

As in the example I gave - people say that Apple/iTunes/iPod were destructive to the music industry (but they were pretty good to Apple... :-)

VOIP was a disruption to traditional telecom.

Disruption is the name of the game - some industries disappear while other flourish.

If I were Apple - I would be considering whether their pricing scheme was good for the Apple eco-system.

I understand that it is harsh on developers - BUT the market plays a role here too - if you cannot make a business developing iPhone apps - two things could happen
a) someone else may find a way of doing it
b) people will stop developing apps for iPhone thus causing apple to change its strategy.

i think a is more likely.

i fully understand the issue of price anchoring. I think battling it is not a good use of time. figuring out a way to monetize given these constraints is the right way to go - or coming up with a new disruption (even better)

recommend Jeff Jarvis's book - What would Google Do.

best

Joe R said...

Nadiv,

Thank you for the reply. I have to accept you at your word regarding Apple although I find it surprising. Perhaps I should pass on the new iPhone for now. I can live with the Manual sync on one device but your support folks said there was no way and I had to have two accounts. YOur explanation suggests I could use the same with one device as the Master. No matter how your system was designed I would expect it would evolve as necessary.

Offir said...

Hey Nadav,

Sad to see a great service like WorldMate faces the same pricing issues as much simpler apps on the App Store.

I think there are several options here that are worth mulling over:

1. Consider WorldMate as a "niche product", similar to App Cubby and its pricing experiment (http://appcubby.com/blog/files/the_experiment.html), concluding that "trying to turn a niche product into a volume leader is picking a losing fight with the market", and in addition, continue doing what you're already doing with external marketing efforts, maybe add some cross-marketing efforts with a compelling complementary app, and so on (e.g. travel guide eBooks, or one of the new turn-by-turn navigation apps)

2. Utilize the new features in iPhone OS 3.0 to turn WorldMate into a "service" rather than an "app" by implementing (wisely and gently!) in-app payments, billing for push-notifications, various subscription levels, add-ons etc., to generate ongoing revenue stream. (I'm sure this is something you're already planning on, and will probably take some experiments to find the golden path, but knowing WorldMate for such a long period, I trust the company will do it right, eventually...)

3. Abandon iPhone app as a whole and focus on HTML5 solution. I think HTML5 gives you all the tools you need to create a great WorldMate service experience, while solving many porting issues and maximizing your exposure (iPhone, Android, S60, webOS, PC browsers... and the list just gets longer!)

I also wouldn't abandon the idea of making a new line of smaller apps for iPhone, maybe even branded differently, which are single features of WorldMate and cost 99 cents. I know this isn't your goal from WorldMate or iPhone, but it's a way to somehow gain back some of the investment you've put into this platform. (Though I hope you would find a better solution and won't need to go that path!)

Wishing you tons of luck as always,
Offir

Joe R said...

I switched from a Blackberry Bold to the new iPhone last Friday. As a long time user of WML GOLD with a BB I decide to pay for GOLD on my iPhone. Imagine my shock to see that it does very little of what was on the BB. I certainly hope there will be updates soon to provide comparable service as I had on the BB. At this time i would NOT tell anyone to upgrade to GOLD on the iPhone. I suspect you rushed this out so it could be available with the 3GS launch. Please finish with the enhancements soon so I can have at least what I had before.

Joe R said...

One of the benefits of the Gold level was the ability to add to or change Itineraries from the device. WIthout this it is sort of useless.

Nadav Gur said...

Yes, a great big upgrade is coming in July (Apple permitting...) and another one 6-8 weeks later...

article marketing said...
This comment has been removed by a blog administrator.
Joe R said...

So as we get to the end of July where is the big upgrade mentioned above?

Nadav Gur said...

Actually, it's been waiting for Apple's certification for awhile now.

Joe R said...

Thank you for the update. I look forward to Apple releasing it soon.

Nadav Gur said...

See this:
http://www.readwriteweb.com/archives/was_apple_not_ready_for_push_notifications.php

Incidentally - my blog is now on http://ceoblog.worldmate.com

Joe R said...

The Push update now received. Is that it for the big July update ???

Nadav Gur said...

Push Flight Alerts, Hotel Booking, Tip Recommendations and Cancellations. Yes, that's it for July. If you want to participate in the discussion about the next version - why don't you join the discussions on the WorldMate page at www.facebook.com/WorldMate

Joe R said...

I have no desire to use Facebook. I volunteered to be a Beta tester but have not been asked anything yet.

When will a user be able to add to an itinerary from the iPhone? Why was this possible from the BB app but not the iPhone. There has been sufficient time for this. Also the itinerary does not update Calendar. This needs to be a seperate entry. That is a waste of time.

Will the iPhone app ever be as fully functional as the BB app? Does the higher cost of the BB app mean that it will be more functional than the iPhone app?

Nadav Gur said...

Yes, editing on the device is planned for an up-coming iPhone version.
Calendar sync the same way it's done on the BlackBerry is not possible with the iPhone OS. We're considering alternatives. Our Outlook Add-in provides a partial solution.

The iPhone version is growing in leaps and bounds. Still the BlackBerry version has about 18 months of advantage and will keep improving as well. We will continue improving both and set priorities according to market traction and our users' wishes.

Joe R said...

It is very surprising and disappointing that a user will not be able to edit from the iPhone yet. It is even more surprising that WML cannot update Calendar or Entourage due to issues with the Apple OS. This is amazing to me since the Apple OS is a zillion times more user friendly than any other OS from Microsoft. I have used both for many years so I should know. I now use only Apple computers because of this reason.

Perhaps you need to hire technical people who have grown up in the Apple world rather than Windows people trying to learn Apple OS. Maybe you have already done this but it is very disappointing to hear that you are not close to an update to interface with either Calendar or Entourage. Perhaps through Mobile Me there is a way for WML to interact to update the device. Through Mobile Me it is much easier to update multiple computers and the device quickly.

Do you think hotel booking is more important for a user than being able to update from the device? I doubt it is better for the user but I suspect there is revenue for WM from Hotels.com which is better for your company.

It seems like you have a long way to go before the iPhone App will be a functional as the BB App. I do however appreciate your prompt reply.

Joe R said...

As said before I paid $99 to use WML Gold on my BB Bold. Then I had to pay $39.99 to use on my iPhone. Now the product is being discounted at $.99. This is ridiculous and unfair to longtime loyal customers. Either it is worth the price paid or not. Please advise how I can get a refund to the $.99 level.

London Web Design said...

It is really an interesting way to start a blog by insulting all the iPhone users. You are correct in the philosophical aspect, but less so in the pragmatic aspect. Thanks for sharing.

Anonymous said...

It can be very annoying that WML seems unable to accept multi leg flights AND cannot synch easily with Entourage. I have had to manually enter the flight details which by itself is not hard but it is time consumptive. Part of the problem is how, in this case, United labels flights. My itin may read MTJ-DEN when the flight is actually to Sydney or Saigon. There seems to be no way to change that. WML would enter all the flights from the feeder airline that had that flight number which would be say 7100 one way and 7109 return all day all flights. In fact many flight numbers are multi leg under same number. As far as pricing I think 99 bucks a year is worth it if it will do more by itself.
Anonymous post due to password problems at google

Nadav Gur said...

Thanks for the comment. We'd be interested in further understanding this. Can you contact me directly - ng AT worldmate dot com ?

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